"A Short Hike" is usually categorized as walking sim, yes. (...It's not like there's rules about this stuff. Or objective standards.) (I have had long talks with KtE about what is a roguelike, rpg vs jrpg, various types of platformers. End result: Nobody actually knows; there's a lot of agreement about the trope-setters for each category but nobody agrees on the edge cases.)
...Occasionally some game dev or another gets very huffy about "My game is NOT a [pathetic] WALKING SIM; this is a HORROR GAME." Gamer community consensus seems to be, if nothing can attack you while you're walking around, it's a walking sim. (But again: No rules, here. It's like these things are decided based on consensus that's synthesized from twitch streamer chatrooms rather than coherent discussions.)
The few negative reviews about ASH at Steam usually mention the camera. And no, that's not very different. It allows a very limited range of camera change - basically, you can shift enough to see from a slightly different angle, but you can't actually move it around.
Game Club does not have spoiler guidelines yet. (I have no idea how to do a spoiler tag cut thing.) I probably want "spoilers before the official discussion post goes up should be tagged/hidden etc," but the main discussion post will be "here there be spoilers."
This may work out to... hmm, maybe 3 posts per month? One game announcement; three(ish) weeks later, a discussion post for everyone; immediately followed by voting/discussion of the next month's game options, because I don't think those should be folded into the game-of-the-month discussion post.
The game announcement post may have some discussion, tips, etc. and should be "please hide spoilers." Main discussion post will have spoilers without hiding them.
That's subject to review/change, because maybe we don't care about spoilers at all. Maybe we'll decided that story spoilers are okay but not game mechanics spoilers, or vice versa. Or we tag spoilers for the first week but after that it's open. *shrug*
no subject
...Occasionally some game dev or another gets very huffy about "My game is NOT a [pathetic] WALKING SIM; this is a HORROR GAME." Gamer community consensus seems to be, if nothing can attack you while you're walking around, it's a walking sim. (But again: No rules, here. It's like these things are decided based on consensus that's synthesized from twitch streamer chatrooms rather than coherent discussions.)
The few negative reviews about ASH at Steam usually mention the camera. And no, that's not very different. It allows a very limited range of camera change - basically, you can shift enough to see from a slightly different angle, but you can't actually move it around.
Game Club does not have spoiler guidelines yet. (I have no idea how to do a spoiler tag cut thing.) I probably want "spoilers before the official discussion post goes up should be tagged/hidden etc," but the main discussion post will be "here there be spoilers."
This may work out to... hmm, maybe 3 posts per month? One game announcement; three(ish) weeks later, a discussion post for everyone; immediately followed by voting/discussion of the next month's game options, because I don't think those should be folded into the game-of-the-month discussion post.
The game announcement post may have some discussion, tips, etc. and should be "please hide spoilers." Main discussion post will have spoilers without hiding them.
That's subject to review/change, because maybe we don't care about spoilers at all. Maybe we'll decided that story spoilers are okay but not game mechanics spoilers, or vice versa. Or we tag spoilers for the first week but after that it's open. *shrug*