The spoiler tag thing is new, just went out in a code push! I've never done it before either but it's supposed to be more likely to work for everyone's setup, and since I've never really learned any of the other workarounds either I figured I should just try that one. Best instructions I've seen are here at fancake.
Those look like reasonable guidelines to me, to start with!
I guess I had assumed a walking sim would have even less in the way of objectives or sand-box-ness - I feel like there's at least one game in the bundle that was pure exploration, you just move around with almost no interaction - but that's interesting! That "nobody can attack you" is enough to define a fairly limited genre sure says something about how we design games. (I guess I play minecraft walking-sim-style, since I use "nobody can attack you" mode.)
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Those look like reasonable guidelines to me, to start with!
I guess I had assumed a walking sim would have even less in the way of objectives or sand-box-ness - I feel like there's at least one game in the bundle that was pure exploration, you just move around with almost no interaction - but that's interesting! That "nobody can attack you" is enough to define a fairly limited genre sure says something about how we design games. (I guess I play minecraft walking-sim-style, since I use "nobody can attack you" mode.)