elf: A colorful puzzle game box with a multicolor controller at its base (PlayCube)
elf ([personal profile] elf) wrote in [community profile] indie_games2022-10-21 08:15 pm
Entry tags:

Game Club: A Short Hike

First game for the game club, inspired by Play Like a Feminist's gaming circles:
A Short Hike, which was included in the Bundle for Racial Justice and Equality.


It's currently $8 on itch.io, Steam, GOG, Switch, and various other platforms. It was once a free game on Epic, and it used to be in the Humble Trove.

The plan: Get game. Play game. On November 12, I'll make a Game Reactions Post with questions (which you don't have to answer, but they can be part of the discussion) and options for the next game; on November 19th, I'll post the next game, and so on.

...This does not preclude extra posts in the between-time related to this game or other games. The goal here is "Play games, enjoy games, talk about games, make friends." I'm fairly arbitrarily picking the first one because we need to start somewhere.

Next month's selections will all be free games from the Megabundle lists, to avoid cutting into people's holiday shopping money and to experiment with less well-known games.

Questions to consider before starting (these are going to apply to all the games; there'll be more specific questions for this one later):

1. What did you think this game was going to be, before you played it? What was surprising about it?

2. How far did you get in the game? Do you want to play more/again?

…Go!

ETA: Interactive Map, for those who want spoilers.
melannen: Commander Valentine of Alpha Squad Seven, a red-haired female Nick Fury in space, smoking contemplatively (Default)

[personal profile] melannen 2022-10-27 08:22 pm (UTC)(link)
The spoiler tag thing is new, just went out in a code push! I've never done it before either but it's supposed to be more likely to work for everyone's setup, and since I've never really learned any of the other workarounds either I figured I should just try that one. Best instructions I've seen are here at fancake.

Those look like reasonable guidelines to me, to start with!

I guess I had assumed a walking sim would have even less in the way of objectives or sand-box-ness - I feel like there's at least one game in the bundle that was pure exploration, you just move around with almost no interaction - but that's interesting! That "nobody can attack you" is enough to define a fairly limited genre sure says something about how we design games. (I guess I play minecraft walking-sim-style, since I use "nobody can attack you" mode.)